You'll learn how to extend its functionality by creating invisible buttons, animated buttons, and more complex buttons, such as a pull-down menu. Next, it explores the simplest class for creating interactivity: the SimpleButton class. This chapter first introduces events, listeners, and functions used to respond to events. This whole process is known as event handling. You'll learn to make Flash listen for these events and respond to them. There are many kinds of events-some are user driven while others are not. The things that the user does-mouse movements, button clicks, or keyboard presses-are part of things that happen, called events. That reaction may trigger a response from the Flash movie, which in turn prompts the user to do something else. In a Flash movie, the user might react to something that's going on by moving the pointer, clicking the mouse button, or pressing a key on the keyboard. What makes a movie interactive? Interactivity is the back-and-forth communication between the user and the movie. Interactivity is essential for basic site navigation and interfaces on the Web, as well as for game development, online tutorials, or anything else that requires the viewer to make choices. The other half is interactivity, which involves giving the viewer control of those graphics and animation via buttons, the keyboard, and the mouse. Flash CS3 Professional Advanced for Windows and Macintosh: Visual QuickPro GuideĬreating graphics and animation in Flash is only half the story.
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